Virtual Closet AR
Is a handy mobile app that allows users to create and share outfits on the fly.
Goal of the Product
• Help people become more organized
• Help users become more stylish and creative with their clothing
• Provide users with an easy more efficient way of trying on and sharing outfits
• Help users become more stylish and creative with their clothing
• Provide users with an easy more efficient way of trying on and sharing outfits
Industry
Interaction Design
Client
School project
Year
Year 3 semester 1
Tech type
AR
Intro
For this project I wanted to find a way for users to become more organised as well as more stylish and social with their clothing using technology.
The Idea
To create a mobile app that uses AR to allow users to try on different clothes, create outfits in seconds, and share outfits with friends and other users.
Reflection
AR allows users to see their results on themselves in real time rather then on an avatar or mannequin.
Target Audience
These are the three main demographics I am building my expereince around
Primary Audience-Inexperienced Fashion enthusiast Age: 16-25 year old •Students who are interested in sharing their outfits with their friends or followers.
•These students have a passion for creating hundreds of outfits for different occasions
Secondary Audience- Life Organisers Age: 26-45 years old •People who are into fashion who are using it for personal use (saving outfits) •Interested in cataloguing their clothes, keeping track of what they have •Saving time while creating a daily outfit
Tertiary Audience-Fashion Consultants/Fashion Bloggers •People working in retail who have interest in fashion and clothing.
•People looking to practice and create a business or carear surrounding fashion
Primary Audience-Inexperienced Fashion enthusiast Age: 16-25 year old •Students who are interested in sharing their outfits with their friends or followers.
•These students have a passion for creating hundreds of outfits for different occasions
Secondary Audience- Life Organisers Age: 26-45 years old •People who are into fashion who are using it for personal use (saving outfits) •Interested in cataloguing their clothes, keeping track of what they have •Saving time while creating a daily outfit
Tertiary Audience-Fashion Consultants/Fashion Bloggers •People working in retail who have interest in fashion and clothing.
•People looking to practice and create a business or carear surrounding fashion
Scope Definition
I organised some content and features into 2 main releases. The first release focused on the main features that my primary audience would like since they are my main users. My second launch would be an update that would focus on features tailored towards my secondary and tertiary audience that would expand my client base.
Task flow- creating an outfit
Task flow- Uploading clothes
Early Sketches and Wireframes
My early sketches were used mainly to get all my ideas on paper and to see how the flow from one screen to the next would work. While doing this I was critiqued by myself as well as several other junior UX designers which helped me see some of the flaws in my early design to ensure the same ones wouldnt occur later in my low fidelity wireframes.
Final Wireframes
My final prototype wireframes focused on a tutorial, adding a piece of clothing to your virtual closet and creating a personlized outfit. These were just a few of the features this app could potentially have but after some consideration they were the most important for a soft launch of the app.
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